The Time I Spent With Ciel
(Ending is currently not working, I will fix it in a few days)
(If you've played until the end (hitting the main menu) I would be very interested to know how long it took !! Please tell me, thanks !!)
Game made for the Beginners' Jam Autumn 2026, theme was The Flow of Time.
A short visual novel about finally getting to confess to your childhood best friend. Use a weird pocket watch that makes you go back in time to make sure you don't mess up ! (Which may have consequences.)
Programmed & written by me
Art of Ciel and the pocket watch by me
Background pictures edited by me (see additional credits for source)
Additional credits :
Music :
Sunset Landscape by Keys of Moon | https://soundcloud.com/keysofmoon
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Backgrounds (all from Wikimedia Commons) :
Street
Park
Store
University
Library
Middle School
High School
Coffee Shop
Hill
| Updated | 1 day ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 5 days ago |
| Author | PhildeFer |
| Genre | Visual Novel |
| Made with | Ren'Py, Clip Studio Paint |
| Tags | 2D, No AI, Ren'Py, Romance, Short |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |


Comments
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This is a nice game. It's just very long. I would have made it a bit shorter for the jam
i wish i didnt have a short attention span ;_;, it looks pretty and the concept seems cool
Hey, I came across your game and wanted to suggest something that could be valuable for the project: a dedicated Discord community.
Instead of relying only on Steam or social media, Discord gives you a direct space where interested players can follow development, get updates, share feedback, see behind-the-scenes content, and connect with other players.
I can help you set up and structure the server professionally, including the channels, roles, welcome flow, rules, announcements, feedback sections, and community setup so it feels like an actual home for your game rather than just another social account.
The goal is to start building a community around the game before launch, so you're not starting from zero when the game is ready.
If you'd like, I can show you how I'd structure the Discord specifically for your game.